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Old Aug 27, 2005, 01:01 PM // 13:01   #1
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Default Please fix the Chaos Axe shadow

Hate to bring it up yet again, but this minor issue should have been solved ages (well, updates) ago. I'm getting at the annoying "square" shadow the Chaos Axes casts (and the Eternal and/or Storm Bows as well, so I've been told), related to the texture's alpha channel.

A viable and elegant solution would be to have it cast no shadow at all (much like Eternal Shields), since none of these items are material to begin with. If anything, they emit light.

Thanks in advance.


EDIT: Maybe this should have been posted in "Suggestions" instead, so feel free to move this thread.
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Old Aug 27, 2005, 01:11 PM // 13:11   #2
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well since its a glowing object should it even have a shadow seeing as it emits light???
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Old Aug 27, 2005, 01:16 PM // 13:16   #3
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Chaos Axe should light the ground around you because it is stronger light source than sun due to much shorter distance.
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Old Aug 27, 2005, 01:27 PM // 13:27   #4
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But it's a lot weaker than the sun.
I'd be happy to see it have no shadow.
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Old Aug 27, 2005, 01:50 PM // 13:50   #5
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Yeah, GW still has some collision detection and light thingy issues to sort out. I'd like to see some updates later on that polish up the graphics and such as time goes on. Maybe eventually we'll see the characters actually moving their mouths in cutscenes and things being more fluent instead of using emotes.
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Old Aug 27, 2005, 03:03 PM // 15:03   #6
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Quote:
Originally Posted by spiritofcat
But it's a lot weaker than the sun.
I'd be happy to see it have no shadow.
Light from the chaos axe would be very minor or invisible at sunny areas but stronger at darker areas and it should make shadows a bit brighter if it is very near of them.

There is also bug if you use at least silver dye mix on it which makes transparent squares around the axe.
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Old Aug 27, 2005, 04:04 PM // 16:04   #7
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It looks like I'm carrying a huge Duracell battery.
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Old Aug 27, 2005, 04:15 PM // 16:15   #8
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Although I find it a very good idea, I could see the "emit light" solution cause frame rate issues for some configs (especially with a lot of Chaos Axes on-screen, such as in the Fissure of Woe when attacked by Skeletal Berserkers).

Like I said, simply having it cast no shadow would be the way to go (we'll pretend the light it emits isn't actually real light but "chaos light" or whatever you want to call it), since it's probably not possible to have it correctly outline its edges on the ground.
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Old Aug 27, 2005, 07:02 PM // 19:02   #9
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?? o my bad??????
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